Mobile Museum Tour Prototype

Project Overview

Date

April 2022 - July 2022

Roles

UX/UI Design

Wireframing

Prototyping

Graphics & Imagery

Branding

User research and persona construction

Usability Testing

Project Background

This project is intended to develop a cutting-edge mobile application aimed at revolutionizing the museum experience. The primary goal is to create an interactive and educational audio tour app for art museums, placing a strong emphasis on accessibility to ensure a diverse range of users can enjoy and benefit from the tours. By prioritizing accessibility and user-centered design, I intend to create an enjoyable, educational, and inclusive museum experience that will redefine the way visitors engage with art and history.

User Research: Summary

Through unmonitored usability study interviews with six individuals, two common themes among the participants became obvious: product engagement and a dedicated app experience. Interviews confirmed frustration around museum audio tours engagement for the user. Users found apps not well curated to specific museums but more a copy and paste template for multiple museums. Branding and tone was inconsistent with the museum website and experience in person. Users found these app experiences to be informative but not engaging.

User Research: Pain Points

Accessibility

Not enough language translations or apps with image descriptions limiting users

Engagement

Tours tend to be informative but not engaging or otherwise contain an overwhelming amount of information

Content

Tours often need to be downloaded separately complicating user experience especially when connection in unreliable

Problem Statement

Jenny is a working parent who needs engaging and convenient ways for her and her family to enjoy educational experiences.

User Journey

Mapping Jenny’s experience using the audio tour revealed features that a live experiences combined with virtual aid can improve upon.

Big Picture Storyboard

Close-up Storyboard

Strategy & Planning

Lo-Fidelity Wireframes

Lo-Fidelity Prototype

Usability Study Findings

  1. Users ignored the collapsible navigation menu

  2. Need indication for when a piece is already saved or viewed

  3. Have buttons front and center instead of the navigation tab

Round 1 Findings

  1. Profile page was unnecessary, replace with settings instead

  2. Animations need to be smoother

  3. Large areas of text need more separation

Round 2 Findings

Pre Usability Study

Post Usability Study

  • Unnecessary profile page

  • Feature settings in navigation bar instead

  • Add color and text to navigation bar

  • Easy reading for color blind individuals 

  • Break between navigation bar and text

  • Smaller and descriptive navigation bar

Pre Usability Study

Post Usability Study

High-fidelity Prototype

Accessibility Considerations

One consideration was that of the visually impaired community. In this app, image descriptions and audio tours are featured. Another consideration is language. The app has multiple language options that can be found in settings. The final consideration is for color impaired individuals. The app is high contrast and has no sorting via color feature.

Takeaways

Impact

This museum audio tour app brings accessibility and engagement to museum tours when the information presented in a museum may seem daunting to navigate.

What I learned

While working on the tour, I learned about the various features users expect to be included in apps. I also learned the importance of animation between pages to enhance the user experience.

Next Steps

  1. Consider a roadmap for future updates making the app even more engaging to children

  2. Test accessibility with visually impaired users and consider the process for making the app more accessible to hearing impaired users

  3. Finalize additional features for un-saving images as well as saving exhibits

Credit:

Prototype placeholder images from Unsplash

Exhibit placeholder text:

An eye for design: 18th & 19th century fashion and Decorative Arts. Kent State University. (2003, December 18). Retrieved 2022, from https://www.kent.edu/museum/eye-design-18th-19th-century-fashion-and-decorative-arts#:~:text=The%20Baroque%20style%20was%20strongest,look%20grand%2C%20impressive%20and%20massive.

Individual Works placeholder text

Gurney, Tom. “Joan of Arc.” Joan of Arc by John Everett Millais, https://www.thehistoryofart.org/john-everett-millais/joan-of-arc/.

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